Craft - Reclaiming the Word
At a recent training event I was pulled up by one of the delegates by denigrating the word ‘craft’. The subsequent discussion lead me to really reconsider the use of the word in the context of D&T and how craft is perceived in our subject.
This came
about as I was leading a session on ‘deep learning’ I was explaining the concept
of the second 50% of excellent learning (the first 50% being engagement,
motivation and determination) coming from opportunities for independence, critical
thinking, problem solving and most importantly design thinking. I explained
that I believe D&T teachers should remove scaffolds for design and make
work overtime and ‘not simply create crafters who can follow instruction’. My
point was that we often see D&T outcomes from KS3 lessons as deemed more
important than the journey to get there.
For example:
If Jenny has a beautiful gift to give her Mum at Christmas time, has her
learning automatically been more successful than Tom who’s product broke a
couple of weeks ago and has spent time rethinking and redesigning it. My point
was it really depends on whether Jenny was given the opportunity to problem solve
and ‘think deeply’ along the way or if she followed a step-by-step guide very
closely to create a finished product that looked amazing but left questions around
how much Jenny had actually retained.
I went
further into my explanation by saying that the D&T teacher should not
simply be like a craft box children can buy off the shelf in a toy shop
but provide opportunities for students to become designers not ‘just crafters’.
Everything I
was trying to explore in my speech and materials I still think is valid. However, it is the use of the word 'craft' that I would now like to reconsider.
I was using it
in the context of following instruction essentially being mind-less when
making. The use of the word in this context denigrates the term and belittles the age-old concept of ‘honing
a craft’
Merriam Webster’s dictionary describes
‘craft’ as: an activity that
involves making something in a skilful way by using your hands: a job or activity that requires special skill: objects made
by skilful use of the hands.
I had (as
many others currently do) removed the idea that craft takes a long time to
perfect and requires practised skill. Describing students as ‘crafting’ or ‘crafters’
should not simply mean they are making something with instruction but that they
have reached a level of practical skill worthy of the description.
Essentially,
we need to reclaim the word and flip the negative connotations of ‘craft’
within the D&T community.
I am
passionate about driving our subject forward, about creating a robust, forward-thinking
subject that is worthy of academic respect and shakes off the historic notions and
descriptions of ‘woodwork’ or ‘CDT’. Even the description of ‘resistant
materials’ belittles the design thinking that goes into being a product
designer and/or engineer. However, in this rebranding and rethinking of the
subject we have been guilty of simplifying the use of the world ‘craft’ and undermining
the true meaning of what it takes to truly have a craft or hone a craft.
I will
be more careful when using the word in future and I’m glad that it was pointed
out to me that I was not using the word with the respect that it deserves.